CS

Android Programming

An advanced course in the design and development of applications for mobile devices running the Android operating system. Use the Android SDK and Android Studio to craft user interfaces (UIs) and create applications that make use of web services, long-term storage, user location, and media.

Independent Study

Large-scale individual projects in computer science to be defined in cooperation with an instructor/supervisor. The project must be in in an area not covered by other course offerings. The student is responsible for the project definition and completion under the guidance of an instructor/supervisor.

Industry Internship

Provides students with the opportunity to earn course and certificate credit for working in the field, in a supervised setting in the ICT/Computer Science industry. Internships include software quality assurance (QA), junior developer, database programmer or administrator, Linux system administrator, etc. One unit of credit is earned for 54 hours of unpaid or paid work.

Software Development Practicum

Integrate and apply knowledge gained through ÃÈ·­µ¼º½ coursework in a team-based environment, collaborating with students in Visual Media Design's VMD 200A/B: Design Studio Practicum. Work on realistic projects with input invited from local employers. Develop, design and program a professional software project in a team environment.

XR: Games, Virtual and Augmented Reality using Unity

Develops fundamental skills in the use of the Unity 3D game engine to develop games and X Reality (XR or Cross Reality), including virtual reality, augmented reality and simulations or 'experiences'. Students will design independently and as part of a team. Also covers workflow itself - time and resource management, planning and production strategies for entertainment products.

Exploring Game Worlds

Utilizing the Unity game engine and a range of additional tools, this course is an introduction to the career opportunities in the games industry. Students will learn how individual games are made, distributed, and sold via both physical media and online. Virtual reality and augmented reality will also be examined.

Build Automation for DevOps & QA

Development and Operations (DevOps) is the use of build automation tools to automate provisioning, configuration, monitoring, and management of data centers and networks. These same tools are used to automatically build and test software for Quality Assurance (QA). Design tests and use tools like Jenkins to execute planned systematic actions that provide confidence in a software product under development, and its infrastructure.

Software Engineering

Introduction to principal software engineering processes and pitfalls. Focus on users, development methodologies, testing, and tools. Use of techniques including version control, functional specification, Agile and Test-Driven Development.